Score - Score goes from start of clip to 0:30-ish and then begins again at 1:09. Score can be used to create a mood for a scene and to manipulate the thoughts and feelings of the audience. The use of score in this scene in particular is mainly used to illicit the sort of awe-struck feeling that comes along when Superman tackles General Zod. The music crescendos triumphantly, to tell the audience, at least initially, that the actions that are about to happen are a sight to behold.
Dialogue/ADR (Automatic Dialogue Replacement) - There is dialogue at: 0:02, 0:11, 0:28 and 0:58 onwards. Dialogue is there to convey the thoughts and feelings of the characters and to also move along the plot. ADR is used to re-record dialogue that may have been lost in filming or to record new lines of dialogue for the sake of continuity. This technique is most often used when a character has their back turned to the camera and that character says something expository. For this scene, ADR was most likely used when Superman is talking to Zod about hearing and seeing everything, as all of the different noises happening at that moment during the scene may have blocked out the speech.
Sound Design - 0:00 onwards - Maybe could have been used for sound of flying through corn field and grinding against ground. 0:05 - Maybe could have been used for silos exploding. 0:21 - Maybe could have been used for explosion and Superman sliding on the ground. 0:28 - Zod's helmet flickering. Sound Design is used to create sound effects and noises that wouldn't be able to be made naturally with Foley. For example, the T-Rex roar in Jurassic Park was created by merging the roars and noises of multiple animals, such as an elephant and a dog.
Foley - See 'Sound Design' for possible foley effects. 0:11 to 0:17 Superman punching Zod. 0:35 - Zod throwing is cape away. Foley is used to recreate the sound effects made by people in everyday life, such as opening/closing doors, footsteps, punching etc. this is done to make the film feel more real to the viewer, as to aid in the suspension of disbelief, in turn, making the audience empathise with the characters on screen more effectively.
Ambiance/Atmosphere - 0:40 onwards - People screaming and running away from Superman and Zod. Also see 'Score'. Ambiance or Atmosphere is used in film to create a tone for a scene and to engross the audience in the world that the film takes place in. For example, in Gravity, the breathing and shuffling of Sandra Bullock's character's body within the spacesuit as well as the reverb heard when she handles objects within space. It is another factor in helping the audience suspend their disbelief.
The Purposes of a Soundtrack
At the very start of the clip, the soundtrack is used as a sort of auditory explosion when Superman flies and tackles Zod, then the score keeps up the pace with what's on-screen as Superman and Zod are flying through exploding buildings, until stopping for the dialogue to commence between the two characters. this may have been to tell the viewer that the action was beginning and that it was fast paced. The score is then followed by multiple explosions. These are out there to keep the audience on edge and in suspense while the action scene continues.
The entirety of the soundtrack during this scene is to keep the audience entertained during the fight scene. Also, the soundtrack is there to help the story be told within the confines of the film and to help the audience believe what is happening on screen is actually happening to a certain extent. If a sound effect didn't seem quite right or if the music contradicted with the feelings being depicted, the audience would be taken out of the experience and the film as a whole would be worse for it.
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