Evaluation
I think that my soundtrack works fairly successfully in context of what you can hear and what you can see in the scene. Especially the sounds of the ED-209 moving and its speech. The sound effects and the visuals on screen work well together and are synched up to a high standard.
I think that my soundtrack reflects professional standards in the aspects of the ED-209's speech and actions, every noise that should be present in the scene is present and most, if not all of the sound effects do not sound out of place.
I think that the ways that my soundtrack could be improved to meet professional standards are in terms of the ambiance and the sounds coming from the other business executives as they could have been more specific. Also, the gun fire noises from the ED-209 could have been more precise as well. They are fine as they are, but they could have been better in my eyes.
Ben L. Soundtrack Design CSC
Tuesday, 13 May 2014
Tuesday, 6 May 2014
Robocop Soundtrack treatment
Treatment
Name
of Production: RoboCop
What feel or mood are you hoping to achieve with the
sound for this clip (i.e. how do you want the audience to feel and at which
points in the scene? Does the
sound have a narrative role?)
The feel I’m trying to achieve is that all the
sounds that are heard are appropriate for the situation and the mood I’m trying
to get is the humour that the original sound had.
Describe
the music are you going to add to the clip (pace, tone, style, pitch) and what response you hope to illicit
in a listener. Where will you get
your music from? (pre-recorded music; public domain, licensed, own)
I have chosen not to use any music because the
original clip had no music and personally, I think that using music would be
inappropriate for the scene.
What
foley sounds are you going to record in the studio and add to this clip and
what will they add to the scene:
I am going to add the mechanical movement
noises of the ED-209 as well as ADR its speech. I will also add the ADR of Dick
Jones. The rest will be made in the stock library of the Soundtrack Pro
software. The sounds will add the effect of the robot really being there as
well as the speech of the robot to add an intimidation factor.
Do you
need to record any sounds out on location, if so which?
No
Who will be in your recording crew to
help you get your sounds and what are their individual roles and
responsibilities?
I will be recording the sounds and ADR myself
because so little live recording actually has to be done.
Tuesday, 18 March 2014
Jaws Scene Soundtrack Analysis
Jaws Scene Soundtrack Analysis
I will be discussing soundtrack and effectiveness
thereof of the ‘Hooper In the Cage’
scene from the film Jaws (1975). The
scene involves the film’s character Hooper
trying to put a tracking device on Jaws
while inside a protective underwater cage.
The
leitmotif in the scene (beginning from 00:17 onwards, as Hooper Is being attacked by Jaws)
is the theme song and leitmotif of the titular Jaws
and acts accordingly, only being heard when Jaws
himself is actually onscreen. The leitmotif in the scene works well to
manipulate the audience’s feelings as, from the theme alone, you can tell that Jaws is a dark, ominous and (in certain
situations) universally scary force of nature, much like the ocean itself. The
audience recognises Jaws’ presence
within the scene and immediately knows that bad things are in store when the
leitmotif plays. The leitmotif works hand in hand with the amplitude and the
dissonance that occur within the soundtrack also.
The
amplitude in the scene (beginning at same time as the leitmotif) is the varying
volume of the soundtrack and it works to make the audience empathise with Hooper and his experience. We only hear
the leitmotif when Hooper sees Jaws
and the amplitude affects the leitmotif and the other music surrounding Jaws is totally dependent on when Hooper can see Jaws and how he feels. When Jaws
far away from Hooper, the music
is very quiet and only gets louder as Jaws
gets closer to Hooper. When Hooper can’t see Jaws, the music is not audible, only becoming so when Hooper knows that Jaws is present. This helps the audience experience what Hooper is experiencing, manipulating
their feelings and feeling scared, initiating the audiences ‘fight-or-flight’
responses.
The
dissonance in the scene (beginning at the same time as the leitmotif and variations in
amplitude) would be the clash of high and low pitches and notes that make up
the melody of the soundtrack. This works in the scene to make the audience feel
uneasy and add an element of horror to the scene, incorporating the
aforementioned ‘fight-or-flight’ response (The fight or flight response being the instinctual reaction to certain 'dangerous' situations, these reactions either being fight - to attack and try to defeat the danger, or flight - to run away and try to escape the danger). Dissonance, by its very nature, is
unpleasant to the ear and even if it’s on a subconscious level, makes the
person listening to the dissonant melody feel uncomfortable. This works into
the soundtrack’s favour as the way it [dissonance] works its way into the
soundtrack of the scene, helps the audience feel scared for both Hooper and themselves.
The
use of melody in the scene (starting at 01:31 onwards) is how the notes and
pitches in the music work together as a cohesive whole. In the scene, the
melody works into forming a dissonant melody (see dissonance). This melody, in turn, works to make the scene even
scarier for the audience as it keeps them on edge, waiting for Jaws to come in and be scary. The melody
is the base for the rest of the soundtrack’s effectiveness to help the film be
a scary film.
The
‘L Cut’ in the scene (starting and ending at 01:54 to 01:57 respectively) is
when the audio from the previous cut is continued into the next one. It is used
to make cuts less jarring to the audience and help them ease into the next cut
as it were and it is also useful for seeing different characters’ reactions to
what’s being focused on the scene. In this context, the ‘L Cut’ is used to see
both Hooper’s facial expression while
screaming and to see why Hooper is
screaming in the first place (this reason being Jaws ramming the cage). This helps the audience identify with Hooper as we can not only see why he is
screaming, but we can also see that he is screaming for a suitable reason and
we may scream also.
Tuesday, 25 February 2014
JAWS SOUNDTRACK TERMS THINGS
Amplitude, Melody, Leit motif, Score, Instrumentation, Parallel Sound, Dissonance, Diagetic Sound, Non diagetic sound, Establish a place
Tuesday, 11 February 2014
Soundtrack Treatment
Treatment
Name
of Production: Shaun of the Dead
What feel or mood are you hoping to achieve with the
sound for this clip (i.e. how do you want the audience to feel and at which
points in the scene? Does the
sound have a narrative role?)
The feel I’m trying to achieve is that all the
sounds that are heard are appropriate for the situation and the mood I’m trying
to get is the humour that the original sound had.
Describe
the music are you going to add to the clip (pace, tone, style, pitch) and what response you hope to illicit
in a listener. Where will you get
your music from? (pre-recorded music; public domain, licensed, own)
The music I have chosen is a sort of rock riff
thing that repeats. With it I hope to create a feeling of action and excitement
when the music first starts. I made the music myself.
What
foley sounds are you going to record in the studio and add to this clip and
what will they add to the scene:
I am going to add the rustling of the cutlery
and plates and things in the drawers and the bucket that they use in the clip.
I am also going to add the sounds of the objects flying through the air and
hitting against the zombies and stuff behind the zombies. I will also add in
the ADR and sounds of ambience as well. I will also add ADR to the clip using
both mine and Aidan’s voices.
Do you
need to record any sounds out on location, if so which?
No
Who will be in your recording crew to
help you get your sounds and what are their individual roles and
responsibilities?
Myself and Aidan Magson. I will record the
foley with Aidan as he checks the sound levels while doing so.
Friday, 1 November 2013
50 word Soundtrack Homework
1- Tension
2- Suspense
3- Triumph
4- Humour
5- Joy
6- Pressure
7- Victory
8- Levity
9- Wonder
10- Bombastic
11- Bravery
12- Jubilation
13- Excitement
14- Nostalgia
15- Fun
16- Adventure
17- Fantastic
18- Thrilled
19 - Ecstatic
20- Catchy
21- Sensational
22- Spectacular
23- Amazing
24- Rhythmic
25- Fast-Paced
26- Science
27- Action
28- Journey
29- Discovery
30- Close Call
31- Determination
32- Positive
33- Romp
34- Build Up
35- Light Hearted
36- Serious
37- Blue
38- Orange
39- Family friendly
40- Cheerful
41- Woeful
42- Dynamic
43- Time Travel
44- Extraordinary
45- Upbeat
46- Innovation
47- DeLorean
48- The 1980s
49- Problems
50- Eureka
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